2020-02-13 10:52:46 +00:00
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#pragma once
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2022-10-20 14:37:27 +00:00
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#include <base/types.h>
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2020-02-13 10:52:46 +00:00
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2020-03-17 18:07:54 +00:00
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namespace DB
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{
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2020-02-13 10:52:46 +00:00
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2022-10-20 14:37:27 +00:00
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struct ShardPartition;
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struct ShardPartitionPiece
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{
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ShardPartitionPiece(ShardPartition & parent, size_t current_piece_number_, bool is_present_piece_);
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String getPartitionPiecePath() const;
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String getPartitionPieceCleanStartPath() const;
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String getPartitionPieceIsDirtyPath() const;
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String getPartitionPieceIsCleanedPath() const;
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String getPartitionPieceActiveWorkersPath() const;
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String getActiveWorkerPath() const ;
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/// On what shards do we have current partition.
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String getPartitionPieceShardsPath() const;
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String getShardStatusPath() const;
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2020-02-20 18:58:00 +00:00
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String getPartitionPieceCleanerPath() const;
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2020-02-13 10:52:46 +00:00
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bool is_absent_piece;
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const size_t current_piece_number;
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ShardPartition & shard_partition;
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};
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using PartitionPieces = std::vector<ShardPartitionPiece>;
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2020-02-13 10:52:46 +00:00
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}
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