ClickHouse/dbms/Storages/StorageMySQL.h

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#pragma once
#include "config_core.h"
#if USE_MYSQL
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#include <ext/shared_ptr_helper.h>
#include <Storages/IStorage.h>
#include <Interpreters/Context.h>
#include <mysqlxx/Pool.h>
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namespace DB
{
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/** Implements storage in the MySQL database.
* Use ENGINE = mysql(host_port, database_name, table_name, user_name, password)
* Read only.
*/
class StorageMySQL final : public ext::shared_ptr_helper<StorageMySQL>, public IStorage
{
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friend struct ext::shared_ptr_helper<StorageMySQL>;
public:
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StorageMySQL(
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const StorageID & table_id_,
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mysqlxx::Pool && pool_,
const std::string & remote_database_name_,
const std::string & remote_table_name_,
const bool replace_query_,
const std::string & on_duplicate_clause_,
const ColumnsDescription & columns_,
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const ConstraintsDescription & constraints_,
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const Context & context_);
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std::string getName() const override { return "MySQL"; }
Pipes read(
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const Names & column_names,
const SelectQueryInfo & query_info,
const Context & context,
QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
unsigned num_streams) override;
BlockOutputStreamPtr write(const ASTPtr & query, const Context & context) override;
private:
friend class StorageMySQLBlockOutputStream;
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std::string remote_database_name;
std::string remote_table_name;
bool replace_query;
std::string on_duplicate_clause;
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mysqlxx::Pool pool;
Context global_context;
};
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}
#endif