ClickHouse/src/Compression/ya.make

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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
LIBRARY()
ADDINCL(
contrib/libs/lz4
contrib/libs/zstd
)
PEERDIR(
clickhouse/src/Common
contrib/libs/lz4
contrib/libs/zstd
)
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SRCS(
CachedCompressedReadBuffer.cpp
CheckingCompressedReadBuffer.cpp
CompressedReadBuffer.cpp
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CompressedReadBufferBase.cpp
CompressedReadBufferFromFile.cpp
CompressedWriteBuffer.cpp
CompressionCodecDelta.cpp
CompressionCodecDoubleDelta.cpp
CompressionCodecGorilla.cpp
CompressionCodecLZ4.cpp
CompressionCodecMultiple.cpp
CompressionCodecNone.cpp
CompressionCodecT64.cpp
CompressionCodecZSTD.cpp
CompressionFactory.cpp
ICompressionCodec.cpp
LZ4_decompress_faster.cpp
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getCompressionCodecForFile.cpp
)
END()