mirror of
https://github.com/ClickHouse/ClickHouse.git
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Revert "Support resource request canceling"
This commit is contained in:
parent
613bb8f387
commit
453d4d30cf
@ -26,9 +26,7 @@ priority: 0
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is_active: 0
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active_children: 0
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dequeued_requests: 67
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canceled_requests: 0
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dequeued_cost: 4692272
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canceled_cost: 0
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busy_periods: 63
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vruntime: 938454.1999999989
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system_vruntime: ᴺᵁᴸᴸ
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@ -56,9 +54,7 @@ Columns:
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- `is_active` (`UInt8`) - Whether this node is currently active - has resource requests to be dequeued and constraints satisfied.
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- `active_children` (`UInt64`) - The number of children in active state.
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- `dequeued_requests` (`UInt64`) - The total number of resource requests dequeued from this node.
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- `canceled_requests` (`UInt64`) - The total number of resource requests canceled from this node.
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- `dequeued_cost` (`UInt64`) - The sum of costs (e.g. size in bytes) of all requests dequeued from this node.
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- `canceled_cost` (`UInt64`) - The sum of costs (e.g. size in bytes) of all requests canceled from this node.
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- `busy_periods` (`UInt64`) - The total number of deactivations of this node.
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- `vruntime` (`Nullable(Float64)`) - For children of `fair` nodes only. Virtual runtime of a node used by SFQ algorithm to select the next child to process in a max-min fair manner.
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- `system_vruntime` (`Nullable(Float64)`) - For `fair` nodes only. Virtual runtime showing `vruntime` of the last processed resource request. Used during child activation as the new value of `vruntime`.
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@ -387,9 +387,7 @@ public:
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/// Introspection
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std::atomic<UInt64> dequeued_requests{0};
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std::atomic<UInt64> canceled_requests{0};
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std::atomic<ResourceCost> dequeued_cost{0};
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std::atomic<ResourceCost> canceled_cost{0};
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std::atomic<UInt64> busy_periods{0};
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};
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@ -50,12 +50,6 @@ public:
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/// Should be called outside of scheduling subsystem, implementation must be thread-safe.
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virtual void enqueueRequest(ResourceRequest * request) = 0;
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/// Cancel previously enqueued request.
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/// Returns `false` and does nothing given unknown or already executed request.
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/// Returns `true` if requests has been found and canceled.
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/// Should be called outside of scheduling subsystem, implementation must be thread-safe.
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virtual bool cancelRequest(ResourceRequest * request) = 0;
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/// For introspection
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ResourceCost getBudget() const
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{
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@ -134,65 +134,56 @@ public:
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std::pair<ResourceRequest *, bool> dequeueRequest() override
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{
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// Cycle is required to do deactivations in the case of canceled requests, when dequeueRequest returns `nullptr`
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while (true)
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if (heap_size == 0)
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return {nullptr, false};
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// Recursively pull request from child
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auto [request, child_active] = items.front().child->dequeueRequest();
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assert(request != nullptr);
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std::pop_heap(items.begin(), items.begin() + heap_size);
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Item & current = items[heap_size - 1];
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// SFQ fairness invariant: system vruntime equals last served request start-time
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assert(current.vruntime >= system_vruntime);
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system_vruntime = current.vruntime;
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// By definition vruntime is amount of consumed resource (cost) divided by weight
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current.vruntime += double(request->cost) / current.child->info.weight;
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max_vruntime = std::max(max_vruntime, current.vruntime);
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if (child_active) // Put active child back in heap after vruntime update
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{
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if (heap_size == 0)
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return {nullptr, false};
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// Recursively pull request from child
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auto [request, child_active] = items.front().child->dequeueRequest();
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std::pop_heap(items.begin(), items.begin() + heap_size);
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Item & current = items[heap_size - 1];
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if (request)
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{
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// SFQ fairness invariant: system vruntime equals last served request start-time
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assert(current.vruntime >= system_vruntime);
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system_vruntime = current.vruntime;
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// By definition vruntime is amount of consumed resource (cost) divided by weight
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current.vruntime += double(request->cost) / current.child->info.weight;
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max_vruntime = std::max(max_vruntime, current.vruntime);
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}
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if (child_active) // Put active child back in heap after vruntime update
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{
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std::push_heap(items.begin(), items.begin() + heap_size);
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}
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else // Deactivate child if it is empty, but remember it's vruntime for latter activations
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{
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heap_size--;
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// Store index of this inactive child in `parent.idx`
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// This enables O(1) search of inactive children instead of O(n)
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current.child->info.parent.idx = heap_size;
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}
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// Reset any difference between children on busy period end
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if (heap_size == 0)
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{
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// Reset vtime to zero to avoid floating-point error accumulation,
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// but do not reset too often, because it's O(N)
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UInt64 ns = clock_gettime_ns();
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if (last_reset_ns + 1000000000 < ns)
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{
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last_reset_ns = ns;
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for (Item & item : items)
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item.vruntime = 0;
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max_vruntime = 0;
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}
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system_vruntime = max_vruntime;
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busy_periods++;
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}
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if (request)
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{
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dequeued_requests++;
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dequeued_cost += request->cost;
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return {request, heap_size > 0};
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}
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std::push_heap(items.begin(), items.begin() + heap_size);
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}
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else // Deactivate child if it is empty, but remember it's vruntime for latter activations
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{
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heap_size--;
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// Store index of this inactive child in `parent.idx`
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// This enables O(1) search of inactive children instead of O(n)
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current.child->info.parent.idx = heap_size;
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}
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// Reset any difference between children on busy period end
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if (heap_size == 0)
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{
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// Reset vtime to zero to avoid floating-point error accumulation,
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// but do not reset too often, because it's O(N)
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UInt64 ns = clock_gettime_ns();
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if (last_reset_ns + 1000000000 < ns)
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{
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last_reset_ns = ns;
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for (Item & item : items)
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item.vruntime = 0;
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max_vruntime = 0;
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}
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system_vruntime = max_vruntime;
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busy_periods++;
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}
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dequeued_requests++;
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dequeued_cost += request->cost;
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return {request, heap_size > 0};
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}
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bool isActive() override
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@ -39,7 +39,8 @@ public:
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void enqueueRequest(ResourceRequest * request) override
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{
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std::lock_guard lock(mutex);
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std::unique_lock lock(mutex);
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request->enqueue_ns = clock_gettime_ns();
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queue_cost += request->cost;
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bool was_empty = requests.empty();
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requests.push_back(request);
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@ -49,7 +50,7 @@ public:
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std::pair<ResourceRequest *, bool> dequeueRequest() override
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{
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std::lock_guard lock(mutex);
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std::unique_lock lock(mutex);
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if (requests.empty())
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return {nullptr, false};
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ResourceRequest * result = requests.front();
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@ -62,29 +63,9 @@ public:
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return {result, !requests.empty()};
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}
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bool cancelRequest(ResourceRequest * request) override
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{
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std::lock_guard lock(mutex);
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// TODO(serxa): reimplement queue as intrusive list of ResourceRequest to make this O(1) instead of O(N)
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for (auto i = requests.begin(), e = requests.end(); i != e; ++i)
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{
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if (*i == request)
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{
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requests.erase(i);
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if (requests.empty())
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busy_periods++;
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queue_cost -= request->cost;
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canceled_requests++;
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canceled_cost += request->cost;
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return true;
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}
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}
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return false;
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}
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bool isActive() override
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{
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std::lock_guard lock(mutex);
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std::unique_lock lock(mutex);
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return !requests.empty();
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}
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@ -117,14 +98,14 @@ public:
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std::pair<UInt64, Int64> getQueueLengthAndCost()
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{
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std::lock_guard lock(mutex);
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std::unique_lock lock(mutex);
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return {requests.size(), queue_cost};
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}
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private:
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std::mutex mutex;
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Int64 queue_cost = 0;
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std::deque<ResourceRequest *> requests; // TODO(serxa): reimplement it using intrusive list to avoid allocations/deallocations and O(N) during cancel
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std::deque<ResourceRequest *> requests;
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};
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}
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@ -102,31 +102,25 @@ public:
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std::pair<ResourceRequest *, bool> dequeueRequest() override
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{
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// Cycle is required to do deactivations in the case of canceled requests, when dequeueRequest returns `nullptr`
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while (true)
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if (items.empty())
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return {nullptr, false};
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// Recursively pull request from child
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auto [request, child_active] = items.front().child->dequeueRequest();
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assert(request != nullptr);
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// Deactivate child if it is empty
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if (!child_active)
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{
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std::pop_heap(items.begin(), items.end());
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items.pop_back();
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if (items.empty())
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return {nullptr, false};
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// Recursively pull request from child
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auto [request, child_active] = items.front().child->dequeueRequest();
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// Deactivate child if it is empty
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if (!child_active)
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{
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std::pop_heap(items.begin(), items.end());
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items.pop_back();
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if (items.empty())
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busy_periods++;
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}
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if (request)
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{
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dequeued_requests++;
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dequeued_cost += request->cost;
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return {request, !items.empty()};
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}
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busy_periods++;
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}
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dequeued_requests++;
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dequeued_cost += request->cost;
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return {request, !items.empty()};
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}
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bool isActive() override
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@ -38,6 +38,7 @@ TEST(SchedulerDynamicResourceManager, Smoke)
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{
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ResourceGuard gA(cA->get("res1"), ResourceGuard::PostponeLocking);
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gA.lock();
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gA.setFailure();
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gA.unlock();
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ResourceGuard gB(cB->get("res1"));
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@ -4,7 +4,6 @@
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#include <Common/Scheduler/Nodes/tests/ResourceTest.h>
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#include <barrier>
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#include <future>
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using namespace DB;
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@ -74,22 +73,6 @@ struct ResourceHolder
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}
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};
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struct MyRequest : public ResourceRequest
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{
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std::function<void()> on_execute;
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explicit MyRequest(ResourceCost cost_, std::function<void()> on_execute_)
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: ResourceRequest(cost_)
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, on_execute(on_execute_)
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{}
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void execute() override
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{
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if (on_execute)
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on_execute();
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}
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};
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TEST(SchedulerRoot, Smoke)
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{
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ResourceTest t;
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@ -128,49 +111,3 @@ TEST(SchedulerRoot, Smoke)
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EXPECT_TRUE(fc2->requests.contains(&rg.request));
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}
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}
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TEST(SchedulerRoot, Cancel)
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{
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ResourceTest t;
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ResourceHolder r1(t);
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auto * fc1 = r1.add<ConstraintTest>("/", "<max_requests>1</max_requests>");
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r1.add<PriorityPolicy>("/prio");
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auto a = r1.addQueue("/prio/A", "<priority>1</priority>");
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auto b = r1.addQueue("/prio/B", "<priority>2</priority>");
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r1.registerResource();
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std::barrier sync(2);
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std::thread consumer1([&]
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{
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std::barrier destruct_sync(2);
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MyRequest request(1,[&]
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{
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sync.arrive_and_wait(); // (A)
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EXPECT_TRUE(fc1->requests.contains(&request));
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sync.arrive_and_wait(); // (B)
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request.finish();
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destruct_sync.arrive_and_wait(); // (C)
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});
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a.queue->enqueueRequest(&request);
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destruct_sync.arrive_and_wait(); // (C)
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});
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std::thread consumer2([&]
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{
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MyRequest request(1,[&]
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{
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FAIL() << "This request must be canceled, but instead executes";
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});
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sync.arrive_and_wait(); // (A) wait for request of consumer1 to be inside execute, so that constraint is in violated state and our request will not be executed immediately
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b.queue->enqueueRequest(&request);
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bool canceled = b.queue->cancelRequest(&request);
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EXPECT_TRUE(canceled);
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sync.arrive_and_wait(); // (B) release request of consumer1 to be finished
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});
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consumer1.join();
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consumer2.join();
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EXPECT_TRUE(fc1->requests.empty());
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}
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@ -71,7 +71,8 @@ public:
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// lock(mutex) is not required because `Dequeued` request cannot be used by the scheduler thread
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chassert(state == Dequeued);
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state = Finished;
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ResourceRequest::finish();
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if (constraint)
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constraint->finishRequest(this);
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}
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static Request & local()
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@ -125,6 +126,12 @@ public:
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}
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}
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/// Mark request as unsuccessful; by default request is considered to be successful
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void setFailure()
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{
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request.successful = false;
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}
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ResourceLink link;
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Request & request;
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};
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@ -1,13 +0,0 @@
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#include <Common/Scheduler/ResourceRequest.h>
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#include <Common/Scheduler/ISchedulerConstraint.h>
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namespace DB
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{
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void ResourceRequest::finish()
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{
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if (constraint)
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constraint->finishRequest(this);
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}
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}
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@ -14,6 +14,9 @@ class ISchedulerConstraint;
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using ResourceCost = Int64;
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constexpr ResourceCost ResourceCostMax = std::numeric_limits<int>::max();
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/// Timestamps (nanoseconds since epoch)
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using ResourceNs = UInt64;
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/*
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* Request for a resource consumption. The main moving part of the scheduling subsystem.
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* Resource requests processing workflow:
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@ -28,7 +31,7 @@ constexpr ResourceCost ResourceCostMax = std::numeric_limits<int>::max();
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* 3) Scheduler calls ISchedulerNode::dequeueRequest() that returns the request.
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* 4) Callback ResourceRequest::execute() is called to provide access to the resource.
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* 5) The resource consumption is happening outside of the scheduling subsystem.
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* 6) ResourceRequest::finish() is called when consumption is finished.
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* 6) request->constraint->finishRequest() is called when consumption is finished.
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*
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* Steps (5) and (6) can be omitted if constraint is not used by the resource.
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*
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@ -36,10 +39,7 @@ constexpr ResourceCost ResourceCostMax = std::numeric_limits<int>::max();
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* Request ownership is done outside of the scheduling subsystem.
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* After (6) request can be destructed safely.
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*
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* Request can also be canceled before (3) using ISchedulerQueue::cancelRequest().
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* Returning false means it is too late for request to be canceled. It should be processed in a regular way.
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* Returning true means successful cancel and therefore steps (4) and (5) are not going to happen
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* and step (6) MUST be omitted.
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* Request cancelling is not supported yet.
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*/
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class ResourceRequest
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{
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@ -48,20 +48,32 @@ public:
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/// NOTE: If cost is not known in advance, ResourceBudget should be used (note that every ISchedulerQueue has it)
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ResourceCost cost;
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/// Request outcome
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/// Should be filled during resource consumption
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bool successful;
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/// Scheduler node to be notified on consumption finish
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/// Auto-filled during request enqueue/dequeue
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ISchedulerConstraint * constraint;
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/// Timestamps for introspection
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ResourceNs enqueue_ns;
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ResourceNs execute_ns;
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ResourceNs finish_ns;
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explicit ResourceRequest(ResourceCost cost_ = 1)
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{
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reset(cost_);
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}
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/// ResourceRequest object may be reused again after reset()
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void reset(ResourceCost cost_)
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{
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cost = cost_;
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successful = true;
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constraint = nullptr;
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enqueue_ns = 0;
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execute_ns = 0;
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finish_ns = 0;
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}
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virtual ~ResourceRequest() = default;
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@ -71,12 +83,6 @@ public:
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/// just triggering start of a consumption, not doing the consumption itself
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/// (e.g. setting an std::promise or creating a job in a thread pool)
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virtual void execute() = 0;
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/// Stop resource consumption and notify resource scheduler.
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/// Should be called when resource consumption is finished by consumer.
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/// ResourceRequest should not be destructed or reset before calling to `finish()`.
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/// WARNING: this function MUST not be called if request was canceled.
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void finish();
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};
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}
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|
@ -145,27 +145,22 @@ public:
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std::pair<ResourceRequest *, bool> dequeueRequest() override
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{
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while (true)
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{
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if (current == nullptr) // No active resources
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return {nullptr, false};
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if (current == nullptr) // No active resources
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return {nullptr, false};
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// Dequeue request from current resource
|
||||
auto [request, resource_active] = current->root->dequeueRequest();
|
||||
// Dequeue request from current resource
|
||||
auto [request, resource_active] = current->root->dequeueRequest();
|
||||
assert(request != nullptr);
|
||||
|
||||
// Deactivate resource if required
|
||||
if (!resource_active)
|
||||
deactivate(current);
|
||||
else
|
||||
current = current->next; // Just move round-robin pointer
|
||||
// Deactivate resource if required
|
||||
if (!resource_active)
|
||||
deactivate(current);
|
||||
else
|
||||
current = current->next; // Just move round-robin pointer
|
||||
|
||||
if (request == nullptr) // Possible in case of request cancel, just retry
|
||||
continue;
|
||||
|
||||
dequeued_requests++;
|
||||
dequeued_cost += request->cost;
|
||||
return {request, current != nullptr};
|
||||
}
|
||||
dequeued_requests++;
|
||||
dequeued_cost += request->cost;
|
||||
return {request, current != nullptr};
|
||||
}
|
||||
|
||||
bool isActive() override
|
||||
@ -250,6 +245,7 @@ private:
|
||||
|
||||
void execute(ResourceRequest * request)
|
||||
{
|
||||
request->execute_ns = clock_gettime_ns();
|
||||
request->execute();
|
||||
}
|
||||
|
||||
|
@ -30,9 +30,7 @@ ColumnsDescription StorageSystemScheduler::getColumnsDescription()
|
||||
{"is_active", std::make_shared<DataTypeUInt8>(), "Whether this node is currently active - has resource requests to be dequeued and constraints satisfied."},
|
||||
{"active_children", std::make_shared<DataTypeUInt64>(), "The number of children in active state."},
|
||||
{"dequeued_requests", std::make_shared<DataTypeUInt64>(), "The total number of resource requests dequeued from this node."},
|
||||
{"canceled_requests", std::make_shared<DataTypeUInt64>(), "The total number of resource requests canceled from this node."},
|
||||
{"dequeued_cost", std::make_shared<DataTypeInt64>(), "The sum of costs (e.g. size in bytes) of all requests dequeued from this node."},
|
||||
{"canceled_cost", std::make_shared<DataTypeInt64>(), "The sum of costs (e.g. size in bytes) of all requests canceled from this node."},
|
||||
{"busy_periods", std::make_shared<DataTypeUInt64>(), "The total number of deactivations of this node."},
|
||||
{"vruntime", std::make_shared<DataTypeNullable>(std::make_shared<DataTypeFloat64>()),
|
||||
"For children of `fair` nodes only. Virtual runtime of a node used by SFQ algorithm to select the next child to process in a max-min fair manner."},
|
||||
@ -95,9 +93,7 @@ void StorageSystemScheduler::fillData(MutableColumns & res_columns, ContextPtr c
|
||||
res_columns[i++]->insert(node->isActive());
|
||||
res_columns[i++]->insert(node->activeChildren());
|
||||
res_columns[i++]->insert(node->dequeued_requests.load());
|
||||
res_columns[i++]->insert(node->canceled_requests.load());
|
||||
res_columns[i++]->insert(node->dequeued_cost.load());
|
||||
res_columns[i++]->insert(node->canceled_cost.load());
|
||||
res_columns[i++]->insert(node->busy_periods.load());
|
||||
|
||||
Field vruntime;
|
||||
|
Loading…
Reference in New Issue
Block a user