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161 lines
5.6 KiB
C++
161 lines
5.6 KiB
C++
#pragma once
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#include <type_traits>
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#include <IO/WriteHelpers.h>
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#include <IO/ReadHelpers.h>
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#include <DataTypes/DataTypesNumber.h>
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#include <DataTypes/DataTypeArray.h>
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#include <AggregateFunctions/IAggregateFunction.h>
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#include <AggregateFunctions/QuantilesCommon.h>
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#include <Columns/ColumnArray.h>
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#include <Columns/ColumnsNumber.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH;
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}
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/** Generic aggregate function for calculation of quantiles.
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* It depends on quantile calculation data structure. Look at Quantile*.h for various implementations.
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*/
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template <
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/// Type of first argument.
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typename Value,
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/// Data structure and implementation of calculation. Look at QuantileExact.h for example.
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typename Data,
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/// Structure with static member "name", containing the name of the aggregate function.
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typename Name,
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/// If true, the function accept second argument
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/// (in can be "weight" to calculate quantiles or "determinator" that is used instead of PRNG).
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/// Second argument is always obtained through 'getUInt' method.
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bool have_second_arg,
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/// If non-void, the function will return float of specified type with possibly interpolated results and NaN if there was no values.
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/// Otherwise it will return Value type and default value if there was no values.
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/// As an example, the function cannot return floats, if the SQL type of argument is Date or DateTime.
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typename FloatReturnType,
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/// If true, the function will accept multiple parameters with quantile levels
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/// and return an Array filled with many values of that quantiles.
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bool returns_many
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>
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class AggregateFunctionQuantile final : public IAggregateFunctionDataHelper<Data,
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AggregateFunctionQuantile<Value, Data, Name, have_second_arg, FloatReturnType, returns_many>>
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{
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private:
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static constexpr bool returns_float = !std::is_same_v<FloatReturnType, void>;
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QuantileLevels<Float64> levels;
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/// Used when there are single level to get.
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Float64 level = 0.5;
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DataTypePtr argument_type;
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public:
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AggregateFunctionQuantile(const DataTypePtr & argument_type, const Array & params)
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: levels(params, returns_many), level(levels.levels[0]), argument_type(argument_type)
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{
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if (!returns_many && levels.size() > 1)
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throw Exception("Aggregate function " + getName() + " require one parameter or less", ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH);
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}
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String getName() const override { return Name::name; }
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DataTypePtr getReturnType() const override
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{
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DataTypePtr res;
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if constexpr (returns_float)
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res = std::make_shared<DataTypeNumber<FloatReturnType>>();
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else
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res = argument_type;
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if constexpr (returns_many)
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return std::make_shared<DataTypeArray>(res);
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else
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return res;
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}
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void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena *) const override
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{
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if constexpr (have_second_arg)
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this->data(place).add(
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static_cast<const ColumnVector<Value> &>(*columns[0]).getData()[row_num],
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columns[1]->getUInt(row_num));
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else
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this->data(place).add(
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static_cast<const ColumnVector<Value> &>(*columns[0]).getData()[row_num]);
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}
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void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena *) const override
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{
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this->data(place).merge(this->data(rhs));
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}
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void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const override
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{
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/// const_cast is required because some data structures apply finalizaton (like compactization) before serializing.
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this->data(const_cast<AggregateDataPtr>(place)).serialize(buf);
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}
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void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena *) const override
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{
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this->data(place).deserialize(buf);
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}
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void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const override
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{
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/// const_cast is required because some data structures apply finalizaton (like sorting) for obtain a result.
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auto & data = this->data(const_cast<AggregateDataPtr>(place));
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if constexpr (returns_many)
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{
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ColumnArray & arr_to = static_cast<ColumnArray &>(to);
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ColumnArray::Offsets & offsets_to = arr_to.getOffsets();
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size_t size = levels.size();
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offsets_to.push_back((offsets_to.size() == 0 ? 0 : offsets_to.back()) + size);
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if (!size)
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return;
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if constexpr (returns_float)
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{
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auto & data_to = static_cast<ColumnVector<FloatReturnType> &>(arr_to.getData()).getData();
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size_t old_size = data_to.size();
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data_to.resize(data_to.size() + size);
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data.getManyFloat(&levels.levels[0], &levels.permutation[0], size, &data_to[old_size]);
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}
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else
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{
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auto & data_to = static_cast<ColumnVector<Value> &>(arr_to.getData()).getData();
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size_t old_size = data_to.size();
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data_to.resize(data_to.size() + size);
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data.getMany(&levels.levels[0], &levels.permutation[0], size, &data_to[old_size]);
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}
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}
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else
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{
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if constexpr (returns_float)
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static_cast<ColumnVector<FloatReturnType> &>(to).getData().push_back(data.getFloat(level));
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else
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static_cast<ColumnVector<Value> &>(to).getData().push_back(data.get(level));
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}
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}
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const char * getHeaderFilePath() const override { return __FILE__; }
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};
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}
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