ClickHouse/docs/en/development/build-osx.md
Robert Schulze 76bd2533a3
Fix system.licenses on mac
- list-licenses.sh assumed GNU versions (e.g. the "-printf" flag of
  find) but Mac ships with a non-GNU version

- this led to error

  [8677/8942] Generating StorageSystemLicenses.generated.cpp
  find: -printf: unknown primary or operator
  find: -printf: unknown primary or operator
  find: -printf: unknown primary or operator
  find: -printf: unknown primary or operator

  during build and as a result, an empty system.licenses table

- As a fix, force the GNU versions of find and grep on Mac
2022-06-21 23:22:27 +02:00

154 lines
4.5 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
sidebar_position: 65
sidebar_label: Build on Mac OS X
description: How to build ClickHouse on Mac OS X
---
# How to Build ClickHouse on Mac OS X
:::info You don't have to build ClickHouse yourself!
You can install pre-built ClickHouse as described in [Quick Start](https://clickhouse.com/#quick-start). Follow **macOS (Intel)** or **macOS (Apple silicon)** installation instructions.
:::
The build works on x86_64 (Intel) and arm64 (Apple Silicon) based on macOS 10.15 (Catalina) or higher with Homebrew's vanilla Clang.
:::note
It is also possible to compile with Apple's XCode `apple-clang` or Homebrew's `gcc`, but it's strongly discouraged.
:::
## Install Homebrew {#install-homebrew}
First install [Homebrew](https://brew.sh/)
## For Apple's Clang (discouraged): Install XCode and Command Line Tools {#install-xcode-and-command-line-tools}
Install the latest [XCode](https://apps.apple.com/am/app/xcode/id497799835?mt=12) from App Store.
Open it at least once to accept the end-user license agreement and automatically install the required components.
Then, make sure that the latest Command Line Tools are installed and selected in the system:
``` bash
sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install
```
## Install Required Compilers, Tools, and Libraries {#install-required-compilers-tools-and-libraries}
``` bash
brew update
brew install cmake ninja libtool gettext llvm gcc binutils grep findutils
```
## Checkout ClickHouse Sources {#checkout-clickhouse-sources}
``` bash
git clone --recursive git@github.com:ClickHouse/ClickHouse.git
# ...alternatively, you can use https://github.com/ClickHouse/ClickHouse.git as the repo URL.
```
## Build ClickHouse {#build-clickhouse}
To build using Homebrew's vanilla Clang compiler (the only **recommended** way):
``` bash
cd ClickHouse
mkdir build
export PATH=$(brew --prefix llvm)/bin:$PATH
export CC=$(brew --prefix llvm)/bin/clang
export CXX=$(brew --prefix llvm)/bin/clang++
cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S . -B build
cmake --build build
# The resulting binary will be created at: build/programs/clickhouse
```
To build using XCode native AppleClang compiler in XCode IDE (this option is only for development builds and workflows, and is **not recommended** unless you know what you are doing):
``` bash
cd ClickHouse
rm -rf build
mkdir build
cd build
XCODE_IDE=1 ALLOW_APPLECLANG=1 cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DENABLE_JEMALLOC=OFF ..
cmake --open .
# ...then, in XCode IDE select ALL_BUILD scheme and start the building process.
# The resulting binary will be created at: ./programs/Debug/clickhouse
```
To build using Homebrew's vanilla GCC compiler (this option is only for development experiments, and is **absolutely not recommended** unless you really know what you are doing):
``` bash
cd ClickHouse
mkdir build
export PATH=$(brew --prefix binutils)/bin:$PATH
export PATH=$(brew --prefix gcc)/bin:$PATH
export CC=$(brew --prefix gcc)/bin/gcc-11
export CXX=$(brew --prefix gcc)/bin/g++-11
cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S . -B build
cmake --build build
# The resulting binary will be created at: build/programs/clickhouse
```
## Caveats {#caveats}
If you intend to run `clickhouse-server`, make sure to increase the systems `maxfiles` variable.
:::note
Youll need to use sudo.
:::
To do so, create the `/Library/LaunchDaemons/limit.maxfiles.plist` file with the following content:
``` xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>limit.maxfiles</string>
<key>ProgramArguments</key>
<array>
<string>launchctl</string>
<string>limit</string>
<string>maxfiles</string>
<string>524288</string>
<string>524288</string>
</array>
<key>RunAtLoad</key>
<true/>
<key>ServiceIPC</key>
<false/>
</dict>
</plist>
```
Give the file correct permissions:
``` bash
sudo chown root:wheel /Library/LaunchDaemons/limit.maxfiles.plist
```
Validate that the file is correct:
``` bash
plutil /Library/LaunchDaemons/limit.maxfiles.plist
```
Load the file (or reboot):
``` bash
sudo launchctl load -w /Library/LaunchDaemons/limit.maxfiles.plist
```
To check if its working, use the `ulimit -n` or `launchctl limit maxfiles` commands.
## Running ClickHouse server
``` bash
cd ClickHouse
./build/programs/clickhouse-server --config-file ./programs/server/config.xml
```
[Original article](https://clickhouse.com/docs/en/development/build_osx/) <!--hide-->