mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-11-25 09:02:00 +00:00
840 lines
26 KiB
Markdown
840 lines
26 KiB
Markdown
---
|
||
toc_priority: 68
|
||
toc_title: C++ Guide
|
||
---
|
||
|
||
# How to Write C++ Code {#how-to-write-c-code}
|
||
|
||
## General Recommendations {#general-recommendations}
|
||
|
||
**1.** The following are recommendations, not requirements.
|
||
|
||
**2.** If you are editing code, it makes sense to follow the formatting of the existing code.
|
||
|
||
**3.** Code style is needed for consistency. Consistency makes it easier to read the code, and it also makes it easier to search the code.
|
||
|
||
**4.** Many of the rules do not have logical reasons; they are dictated by established practices.
|
||
|
||
## Formatting {#formatting}
|
||
|
||
**1.** Most of the formatting will be done automatically by `clang-format`.
|
||
|
||
**2.** Indents are 4 spaces. Configure your development environment so that a tab adds four spaces.
|
||
|
||
**3.** Opening and closing curly brackets must be on a separate line.
|
||
|
||
``` cpp
|
||
inline void readBoolText(bool & x, ReadBuffer & buf)
|
||
{
|
||
char tmp = '0';
|
||
readChar(tmp, buf);
|
||
x = tmp != '0';
|
||
}
|
||
```
|
||
|
||
**4.** If the entire function body is a single `statement`, it can be placed on a single line. Place spaces around curly braces (besides the space at the end of the line).
|
||
|
||
``` cpp
|
||
inline size_t mask() const { return buf_size() - 1; }
|
||
inline size_t place(HashValue x) const { return x & mask(); }
|
||
```
|
||
|
||
**5.** For functions. Don’t put spaces around brackets.
|
||
|
||
``` cpp
|
||
void reinsert(const Value & x)
|
||
```
|
||
|
||
``` cpp
|
||
memcpy(&buf[place_value], &x, sizeof(x));
|
||
```
|
||
|
||
**6.** In `if`, `for`, `while` and other expressions, a space is inserted in front of the opening bracket (as opposed to function calls).
|
||
|
||
``` cpp
|
||
for (size_t i = 0; i < rows; i += storage.index_granularity)
|
||
```
|
||
|
||
**7.** Add spaces around binary operators (`+`, `-`, `*`, `/`, `%`, …) and the ternary operator `?:`.
|
||
|
||
``` cpp
|
||
UInt16 year = (s[0] - '0') * 1000 + (s[1] - '0') * 100 + (s[2] - '0') * 10 + (s[3] - '0');
|
||
UInt8 month = (s[5] - '0') * 10 + (s[6] - '0');
|
||
UInt8 day = (s[8] - '0') * 10 + (s[9] - '0');
|
||
```
|
||
|
||
**8.** If a line feed is entered, put the operator on a new line and increase the indent before it.
|
||
|
||
``` cpp
|
||
if (elapsed_ns)
|
||
message << " ("
|
||
<< rows_read_on_server * 1000000000 / elapsed_ns << " rows/s., "
|
||
<< bytes_read_on_server * 1000.0 / elapsed_ns << " MB/s.) ";
|
||
```
|
||
|
||
**9.** You can use spaces for alignment within a line, if desired.
|
||
|
||
``` cpp
|
||
dst.ClickLogID = click.LogID;
|
||
dst.ClickEventID = click.EventID;
|
||
dst.ClickGoodEvent = click.GoodEvent;
|
||
```
|
||
|
||
**10.** Don’t use spaces around the operators `.`, `->`.
|
||
|
||
If necessary, the operator can be wrapped to the next line. In this case, the offset in front of it is increased.
|
||
|
||
**11.** Do not use a space to separate unary operators (`--`, `++`, `*`, `&`, …) from the argument.
|
||
|
||
**12.** Put a space after a comma, but not before it. The same rule goes for a semicolon inside a `for` expression.
|
||
|
||
**13.** Do not use spaces to separate the `[]` operator.
|
||
|
||
**14.** In a `template <...>` expression, use a space between `template` and `<`; no spaces after `<` or before `>`.
|
||
|
||
``` cpp
|
||
template <typename TKey, typename TValue>
|
||
struct AggregatedStatElement
|
||
{}
|
||
```
|
||
|
||
**15.** In classes and structures, write `public`, `private`, and `protected` on the same level as `class/struct`, and indent the rest of the code.
|
||
|
||
``` cpp
|
||
template <typename T>
|
||
class MultiVersion
|
||
{
|
||
public:
|
||
/// Version of object for usage. shared_ptr manage lifetime of version.
|
||
using Version = std::shared_ptr<const T>;
|
||
...
|
||
}
|
||
```
|
||
|
||
**16.** If the same `namespace` is used for the entire file, and there isn’t anything else significant, an offset is not necessary inside `namespace`.
|
||
|
||
**17.** If the block for an `if`, `for`, `while`, or other expression consists of a single `statement`, the curly brackets are optional. Place the `statement` on a separate line, instead. This rule is also valid for nested `if`, `for`, `while`, …
|
||
|
||
But if the inner `statement` contains curly brackets or `else`, the external block should be written in curly brackets.
|
||
|
||
``` cpp
|
||
/// Finish write.
|
||
for (auto & stream : streams)
|
||
stream.second->finalize();
|
||
```
|
||
|
||
**18.** There shouldn’t be any spaces at the ends of lines.
|
||
|
||
**19.** Source files are UTF-8 encoded.
|
||
|
||
**20.** Non-ASCII characters can be used in string literals.
|
||
|
||
``` cpp
|
||
<< ", " << (timer.elapsed() / chunks_stats.hits) << " μsec/hit.";
|
||
```
|
||
|
||
**21.** Do not write multiple expressions in a single line.
|
||
|
||
**22.** Group sections of code inside functions and separate them with no more than one empty line.
|
||
|
||
**23.** Separate functions, classes, and so on with one or two empty lines.
|
||
|
||
**24.** `A const` (related to a value) must be written before the type name.
|
||
|
||
``` cpp
|
||
//correct
|
||
const char * pos
|
||
const std::string & s
|
||
//incorrect
|
||
char const * pos
|
||
```
|
||
|
||
**25.** When declaring a pointer or reference, the `*` and `&` symbols should be separated by spaces on both sides.
|
||
|
||
``` cpp
|
||
//correct
|
||
const char * pos
|
||
//incorrect
|
||
const char* pos
|
||
const char *pos
|
||
```
|
||
|
||
**26.** When using template types, alias them with the `using` keyword (except in the simplest cases).
|
||
|
||
In other words, the template parameters are specified only in `using` and aren’t repeated in the code.
|
||
|
||
`using` can be declared locally, such as inside a function.
|
||
|
||
``` cpp
|
||
//correct
|
||
using FileStreams = std::map<std::string, std::shared_ptr<Stream>>;
|
||
FileStreams streams;
|
||
//incorrect
|
||
std::map<std::string, std::shared_ptr<Stream>> streams;
|
||
```
|
||
|
||
**27.** Do not declare several variables of different types in one statement.
|
||
|
||
``` cpp
|
||
//incorrect
|
||
int x, *y;
|
||
```
|
||
|
||
**28.** Do not use C-style casts.
|
||
|
||
``` cpp
|
||
//incorrect
|
||
std::cerr << (int)c <<; std::endl;
|
||
//correct
|
||
std::cerr << static_cast<int>(c) << std::endl;
|
||
```
|
||
|
||
**29.** In classes and structs, group members and functions separately inside each visibility scope.
|
||
|
||
**30.** For small classes and structs, it is not necessary to separate the method declaration from the implementation.
|
||
|
||
The same is true for small methods in any classes or structs.
|
||
|
||
For templated classes and structs, don’t separate the method declarations from the implementation (because otherwise they must be defined in the same translation unit).
|
||
|
||
**31.** You can wrap lines at 140 characters, instead of 80.
|
||
|
||
**32.** Always use the prefix increment/decrement operators if postfix is not required.
|
||
|
||
``` cpp
|
||
for (Names::const_iterator it = column_names.begin(); it != column_names.end(); ++it)
|
||
```
|
||
|
||
## Comments {#comments}
|
||
|
||
**1.** Be sure to add comments for all non-trivial parts of code.
|
||
|
||
This is very important. Writing the comment might help you realize that the code isn’t necessary, or that it is designed wrong.
|
||
|
||
``` cpp
|
||
/** Part of piece of memory, that can be used.
|
||
* For example, if internal_buffer is 1MB, and there was only 10 bytes loaded to buffer from file for reading,
|
||
* then working_buffer will have size of only 10 bytes
|
||
* (working_buffer.end() will point to position right after those 10 bytes available for read).
|
||
*/
|
||
```
|
||
|
||
**2.** Comments can be as detailed as necessary.
|
||
|
||
**3.** Place comments before the code they describe. In rare cases, comments can come after the code, on the same line.
|
||
|
||
``` cpp
|
||
/** Parses and executes the query.
|
||
*/
|
||
void executeQuery(
|
||
ReadBuffer & istr, /// Where to read the query from (and data for INSERT, if applicable)
|
||
WriteBuffer & ostr, /// Where to write the result
|
||
Context & context, /// DB, tables, data types, engines, functions, aggregate functions...
|
||
BlockInputStreamPtr & query_plan, /// Here could be written the description on how query was executed
|
||
QueryProcessingStage::Enum stage = QueryProcessingStage::Complete /// Up to which stage process the SELECT query
|
||
)
|
||
```
|
||
|
||
**4.** Comments should be written in English only.
|
||
|
||
**5.** If you are writing a library, include detailed comments explaining it in the main header file.
|
||
|
||
**6.** Do not add comments that do not provide additional information. In particular, do not leave empty comments like this:
|
||
|
||
``` cpp
|
||
/*
|
||
* Procedure Name:
|
||
* Original procedure name:
|
||
* Author:
|
||
* Date of creation:
|
||
* Dates of modification:
|
||
* Modification authors:
|
||
* Original file name:
|
||
* Purpose:
|
||
* Intent:
|
||
* Designation:
|
||
* Classes used:
|
||
* Constants:
|
||
* Local variables:
|
||
* Parameters:
|
||
* Date of creation:
|
||
* Purpose:
|
||
*/
|
||
```
|
||
|
||
The example is borrowed from the resource http://home.tamk.fi/~jaalto/course/coding-style/doc/unmaintainable-code/.
|
||
|
||
**7.** Do not write garbage comments (author, creation date ..) at the beginning of each file.
|
||
|
||
**8.** Single-line comments begin with three slashes: `///` and multi-line comments begin with `/**`. These comments are considered “documentation”.
|
||
|
||
Note: You can use Doxygen to generate documentation from these comments. But Doxygen is not generally used because it is more convenient to navigate the code in the IDE.
|
||
|
||
**9.** Multi-line comments must not have empty lines at the beginning and end (except the line that closes a multi-line comment).
|
||
|
||
**10.** For commenting out code, use basic comments, not “documenting” comments.
|
||
|
||
**11.** Delete the commented out parts of the code before committing.
|
||
|
||
**12.** Do not use profanity in comments or code.
|
||
|
||
**13.** Do not use uppercase letters. Do not use excessive punctuation.
|
||
|
||
``` cpp
|
||
/// WHAT THE FAIL???
|
||
```
|
||
|
||
**14.** Do not use comments to make delimeters.
|
||
|
||
``` cpp
|
||
///******************************************************
|
||
```
|
||
|
||
**15.** Do not start discussions in comments.
|
||
|
||
``` cpp
|
||
/// Why did you do this stuff?
|
||
```
|
||
|
||
**16.** There’s no need to write a comment at the end of a block describing what it was about.
|
||
|
||
``` cpp
|
||
/// for
|
||
```
|
||
|
||
## Names {#names}
|
||
|
||
**1.** Use lowercase letters with underscores in the names of variables and class members.
|
||
|
||
``` cpp
|
||
size_t max_block_size;
|
||
```
|
||
|
||
**2.** For the names of functions (methods), use camelCase beginning with a lowercase letter.
|
||
|
||
``` cpp
|
||
std::string getName() const override { return "Memory"; }
|
||
```
|
||
|
||
**3.** For the names of classes (structs), use CamelCase beginning with an uppercase letter. Prefixes other than I are not used for interfaces.
|
||
|
||
``` cpp
|
||
class StorageMemory : public IStorage
|
||
```
|
||
|
||
**4.** `using` are named the same way as classes, or with `_t` on the end.
|
||
|
||
**5.** Names of template type arguments: in simple cases, use `T`; `T`, `U`; `T1`, `T2`.
|
||
|
||
For more complex cases, either follow the rules for class names, or add the prefix `T`.
|
||
|
||
``` cpp
|
||
template <typename TKey, typename TValue>
|
||
struct AggregatedStatElement
|
||
```
|
||
|
||
**6.** Names of template constant arguments: either follow the rules for variable names, or use `N` in simple cases.
|
||
|
||
``` cpp
|
||
template <bool without_www>
|
||
struct ExtractDomain
|
||
```
|
||
|
||
**7.** For abstract classes (interfaces) you can add the `I` prefix.
|
||
|
||
``` cpp
|
||
class IBlockInputStream
|
||
```
|
||
|
||
**8.** If you use a variable locally, you can use the short name.
|
||
|
||
In all other cases, use a name that describes the meaning.
|
||
|
||
``` cpp
|
||
bool info_successfully_loaded = false;
|
||
```
|
||
|
||
**9.** Names of `define`s and global constants use ALL_CAPS with underscores.
|
||
|
||
``` cpp
|
||
#define MAX_SRC_TABLE_NAMES_TO_STORE 1000
|
||
```
|
||
|
||
**10.** File names should use the same style as their contents.
|
||
|
||
If a file contains a single class, name the file the same way as the class (CamelCase).
|
||
|
||
If the file contains a single function, name the file the same way as the function (camelCase).
|
||
|
||
**11.** If the name contains an abbreviation, then:
|
||
|
||
- For variable names, the abbreviation should use lowercase letters `mysql_connection` (not `mySQL_connection`).
|
||
- For names of classes and functions, keep the uppercase letters in the abbreviation`MySQLConnection` (not `MySqlConnection`).
|
||
|
||
**12.** Constructor arguments that are used just to initialize the class members should be named the same way as the class members, but with an underscore at the end.
|
||
|
||
``` cpp
|
||
FileQueueProcessor(
|
||
const std::string & path_,
|
||
const std::string & prefix_,
|
||
std::shared_ptr<FileHandler> handler_)
|
||
: path(path_),
|
||
prefix(prefix_),
|
||
handler(handler_),
|
||
log(&Logger::get("FileQueueProcessor"))
|
||
{
|
||
}
|
||
```
|
||
|
||
The underscore suffix can be omitted if the argument is not used in the constructor body.
|
||
|
||
**13.** There is no difference in the names of local variables and class members (no prefixes required).
|
||
|
||
``` cpp
|
||
timer (not m_timer)
|
||
```
|
||
|
||
**14.** For the constants in an `enum`, use CamelCase with a capital letter. ALL_CAPS is also acceptable. If the `enum` is non-local, use an `enum class`.
|
||
|
||
``` cpp
|
||
enum class CompressionMethod
|
||
{
|
||
QuickLZ = 0,
|
||
LZ4 = 1,
|
||
};
|
||
```
|
||
|
||
**15.** All names must be in English. Transliteration of Russian words is not allowed.
|
||
|
||
not Stroka
|
||
|
||
**16.** Abbreviations are acceptable if they are well known (when you can easily find the meaning of the abbreviation in Wikipedia or in a search engine).
|
||
|
||
`AST`, `SQL`.
|
||
|
||
Not `NVDH` (some random letters)
|
||
|
||
Incomplete words are acceptable if the shortened version is common use.
|
||
|
||
You can also use an abbreviation if the full name is included next to it in the comments.
|
||
|
||
**17.** File names with C++ source code must have the `.cpp` extension. Header files must have the `.h` extension.
|
||
|
||
## How to Write Code {#how-to-write-code}
|
||
|
||
**1.** Memory management.
|
||
|
||
Manual memory deallocation (`delete`) can only be used in library code.
|
||
|
||
In library code, the `delete` operator can only be used in destructors.
|
||
|
||
In application code, memory must be freed by the object that owns it.
|
||
|
||
Examples:
|
||
|
||
- The easiest way is to place an object on the stack, or make it a member of another class.
|
||
- For a large number of small objects, use containers.
|
||
- For automatic deallocation of a small number of objects that reside in the heap, use `shared_ptr/unique_ptr`.
|
||
|
||
**2.** Resource management.
|
||
|
||
Use `RAII` and see above.
|
||
|
||
**3.** Error handling.
|
||
|
||
Use exceptions. In most cases, you only need to throw an exception, and don’t need to catch it (because of `RAII`).
|
||
|
||
In offline data processing applications, it’s often acceptable to not catch exceptions.
|
||
|
||
In servers that handle user requests, it’s usually enough to catch exceptions at the top level of the connection handler.
|
||
|
||
In thread functions, you should catch and keep all exceptions to rethrow them in the main thread after `join`.
|
||
|
||
``` cpp
|
||
/// If there weren't any calculations yet, calculate the first block synchronously
|
||
if (!started)
|
||
{
|
||
calculate();
|
||
started = true;
|
||
}
|
||
else /// If calculations are already in progress, wait for the result
|
||
pool.wait();
|
||
|
||
if (exception)
|
||
exception->rethrow();
|
||
```
|
||
|
||
Never hide exceptions without handling. Never just blindly put all exceptions to log.
|
||
|
||
``` cpp
|
||
//Not correct
|
||
catch (...) {}
|
||
```
|
||
|
||
If you need to ignore some exceptions, do so only for specific ones and rethrow the rest.
|
||
|
||
``` cpp
|
||
catch (const DB::Exception & e)
|
||
{
|
||
if (e.code() == ErrorCodes::UNKNOWN_AGGREGATE_FUNCTION)
|
||
return nullptr;
|
||
else
|
||
throw;
|
||
}
|
||
```
|
||
|
||
When using functions with response codes or `errno`, always check the result and throw an exception in case of error.
|
||
|
||
``` cpp
|
||
if (0 != close(fd))
|
||
throwFromErrno("Cannot close file " + file_name, ErrorCodes::CANNOT_CLOSE_FILE);
|
||
```
|
||
|
||
`Do not use assert`.
|
||
|
||
**4.** Exception types.
|
||
|
||
There is no need to use complex exception hierarchy in application code. The exception text should be understandable to a system administrator.
|
||
|
||
**5.** Throwing exceptions from destructors.
|
||
|
||
This is not recommended, but it is allowed.
|
||
|
||
Use the following options:
|
||
|
||
- Create a function (`done()` or `finalize()`) that will do all the work in advance that might lead to an exception. If that function was called, there should be no exceptions in the destructor later.
|
||
- Tasks that are too complex (such as sending messages over the network) can be put in separate method that the class user will have to call before destruction.
|
||
- If there is an exception in the destructor, it’s better to log it than to hide it (if the logger is available).
|
||
- In simple applications, it is acceptable to rely on `std::terminate` (for cases of `noexcept` by default in C++11) to handle exceptions.
|
||
|
||
**6.** Anonymous code blocks.
|
||
|
||
You can create a separate code block inside a single function in order to make certain variables local, so that the destructors are called when exiting the block.
|
||
|
||
``` cpp
|
||
Block block = data.in->read();
|
||
|
||
{
|
||
std::lock_guard<std::mutex> lock(mutex);
|
||
data.ready = true;
|
||
data.block = block;
|
||
}
|
||
|
||
ready_any.set();
|
||
```
|
||
|
||
**7.** Multithreading.
|
||
|
||
In offline data processing programs:
|
||
|
||
- Try to get the best possible performance on a single CPU core. You can then parallelize your code if necessary.
|
||
|
||
In server applications:
|
||
|
||
- Use the thread pool to process requests. At this point, we haven’t had any tasks that required userspace context switching.
|
||
|
||
Fork is not used for parallelization.
|
||
|
||
**8.** Syncing threads.
|
||
|
||
Often it is possible to make different threads use different memory cells (even better: different cache lines,) and to not use any thread synchronization (except `joinAll`).
|
||
|
||
If synchronization is required, in most cases, it is sufficient to use mutex under `lock_guard`.
|
||
|
||
In other cases use system synchronization primitives. Do not use busy wait.
|
||
|
||
Atomic operations should be used only in the simplest cases.
|
||
|
||
Do not try to implement lock-free data structures unless it is your primary area of expertise.
|
||
|
||
**9.** Pointers vs references.
|
||
|
||
In most cases, prefer references.
|
||
|
||
**10.** const.
|
||
|
||
Use constant references, pointers to constants, `const_iterator`, and const methods.
|
||
|
||
Consider `const` to be default and use non-`const` only when necessary.
|
||
|
||
When passing variables by value, using `const` usually does not make sense.
|
||
|
||
**11.** unsigned.
|
||
|
||
Use `unsigned` if necessary.
|
||
|
||
**12.** Numeric types.
|
||
|
||
Use the types `UInt8`, `UInt16`, `UInt32`, `UInt64`, `Int8`, `Int16`, `Int32`, and `Int64`, as well as `size_t`, `ssize_t`, and `ptrdiff_t`.
|
||
|
||
Don’t use these types for numbers: `signed/unsigned long`, `long long`, `short`, `signed/unsigned char`, `char`.
|
||
|
||
**13.** Passing arguments.
|
||
|
||
Pass complex values by reference (including `std::string`).
|
||
|
||
If a function captures ownership of an object created in the heap, make the argument type `shared_ptr` or `unique_ptr`.
|
||
|
||
**14.** Return values.
|
||
|
||
In most cases, just use `return`. Do not write `return std::move(res)`.
|
||
|
||
If the function allocates an object on heap and returns it, use `shared_ptr` or `unique_ptr`.
|
||
|
||
In rare cases you might need to return the value via an argument. In this case, the argument should be a reference.
|
||
|
||
``` cpp
|
||
using AggregateFunctionPtr = std::shared_ptr<IAggregateFunction>;
|
||
|
||
/** Allows creating an aggregate function by its name.
|
||
*/
|
||
class AggregateFunctionFactory
|
||
{
|
||
public:
|
||
AggregateFunctionFactory();
|
||
AggregateFunctionPtr get(const String & name, const DataTypes & argument_types) const;
|
||
```
|
||
|
||
**15.** namespace.
|
||
|
||
There is no need to use a separate `namespace` for application code.
|
||
|
||
Small libraries don’t need this, either.
|
||
|
||
For medium to large libraries, put everything in a `namespace`.
|
||
|
||
In the library’s `.h` file, you can use `namespace detail` to hide implementation details not needed for the application code.
|
||
|
||
In a `.cpp` file, you can use a `static` or anonymous namespace to hide symbols.
|
||
|
||
Also, a `namespace` can be used for an `enum` to prevent the corresponding names from falling into an external `namespace` (but it’s better to use an `enum class`).
|
||
|
||
**16.** Deferred initialization.
|
||
|
||
If arguments are required for initialization, then you normally shouldn’t write a default constructor.
|
||
|
||
If later you’ll need to delay initialization, you can add a default constructor that will create an invalid object. Or, for a small number of objects, you can use `shared_ptr/unique_ptr`.
|
||
|
||
``` cpp
|
||
Loader(DB::Connection * connection_, const std::string & query, size_t max_block_size_);
|
||
|
||
/// For deferred initialization
|
||
Loader() {}
|
||
```
|
||
|
||
**17.** Virtual functions.
|
||
|
||
If the class is not intended for polymorphic use, you do not need to make functions virtual. This also applies to the destructor.
|
||
|
||
**18.** Encodings.
|
||
|
||
Use UTF-8 everywhere. Use `std::string`and`char *`. Do not use `std::wstring`and`wchar_t`.
|
||
|
||
**19.** Logging.
|
||
|
||
See the examples everywhere in the code.
|
||
|
||
Before committing, delete all meaningless and debug logging, and any other types of debug output.
|
||
|
||
Logging in cycles should be avoided, even on the Trace level.
|
||
|
||
Logs must be readable at any logging level.
|
||
|
||
Logging should only be used in application code, for the most part.
|
||
|
||
Log messages must be written in English.
|
||
|
||
The log should preferably be understandable for the system administrator.
|
||
|
||
Do not use profanity in the log.
|
||
|
||
Use UTF-8 encoding in the log. In rare cases you can use non-ASCII characters in the log.
|
||
|
||
**20.** Input-output.
|
||
|
||
Don’t use `iostreams` in internal cycles that are critical for application performance (and never use `stringstream`).
|
||
|
||
Use the `DB/IO` library instead.
|
||
|
||
**21.** Date and time.
|
||
|
||
See the `DateLUT` library.
|
||
|
||
**22.** include.
|
||
|
||
Always use `#pragma once` instead of include guards.
|
||
|
||
**23.** using.
|
||
|
||
`using namespace` is not used. You can use `using` with something specific. But make it local inside a class or function.
|
||
|
||
**24.** Do not use `trailing return type` for functions unless necessary.
|
||
|
||
``` cpp
|
||
auto f() -> void
|
||
```
|
||
|
||
**25.** Declaration and initialization of variables.
|
||
|
||
``` cpp
|
||
//right way
|
||
std::string s = "Hello";
|
||
std::string s{"Hello"};
|
||
|
||
//wrong way
|
||
auto s = std::string{"Hello"};
|
||
```
|
||
|
||
**26.** For virtual functions, write `virtual` in the base class, but write `override` instead of `virtual` in descendent classes.
|
||
|
||
## Unused Features of C++ {#unused-features-of-c}
|
||
|
||
**1.** Virtual inheritance is not used.
|
||
|
||
**2.** Exception specifiers from C++03 are not used.
|
||
|
||
## Platform {#platform}
|
||
|
||
**1.** We write code for a specific platform.
|
||
|
||
But other things being equal, cross-platform or portable code is preferred.
|
||
|
||
**2.** Language: C++20 (see the list of available [C++20 features](https://en.cppreference.com/w/cpp/compiler_support#C.2B.2B20_features)).
|
||
|
||
**3.** Compiler: `gcc`. At this time (August 2020), the code is compiled using version 9.3. (It can also be compiled using `clang 8`.)
|
||
|
||
The standard library is used (`libc++`).
|
||
|
||
**4.**OS: Linux Ubuntu, not older than Precise.
|
||
|
||
**5.**Code is written for x86_64 CPU architecture.
|
||
|
||
The CPU instruction set is the minimum supported set among our servers. Currently, it is SSE 4.2.
|
||
|
||
**6.** Use `-Wall -Wextra -Werror` compilation flags.
|
||
|
||
**7.** Use static linking with all libraries except those that are difficult to connect to statically (see the output of the `ldd` command).
|
||
|
||
**8.** Code is developed and debugged with release settings.
|
||
|
||
## Tools {#tools}
|
||
|
||
**1.** KDevelop is a good IDE.
|
||
|
||
**2.** For debugging, use `gdb`, `valgrind` (`memcheck`), `strace`, `-fsanitize=...`, or `tcmalloc_minimal_debug`.
|
||
|
||
**3.** For profiling, use `Linux Perf`, `valgrind` (`callgrind`), or `strace -cf`.
|
||
|
||
**4.** Sources are in Git.
|
||
|
||
**5.** Assembly uses `CMake`.
|
||
|
||
**6.** Programs are released using `deb` packages.
|
||
|
||
**7.** Commits to master must not break the build.
|
||
|
||
Though only selected revisions are considered workable.
|
||
|
||
**8.** Make commits as often as possible, even if the code is only partially ready.
|
||
|
||
Use branches for this purpose.
|
||
|
||
If your code in the `master` branch is not buildable yet, exclude it from the build before the `push`. You’ll need to finish it or remove it within a few days.
|
||
|
||
**9.** For non-trivial changes, use branches and publish them on the server.
|
||
|
||
**10.** Unused code is removed from the repository.
|
||
|
||
## Libraries {#libraries}
|
||
|
||
**1.** The C++20 standard library is used (experimental extensions are allowed), as well as `boost` and `Poco` frameworks.
|
||
|
||
**2.** If necessary, you can use any well-known libraries available in the OS package.
|
||
|
||
If there is a good solution already available, then use it, even if it means you have to install another library.
|
||
|
||
(But be prepared to remove bad libraries from code.)
|
||
|
||
**3.** You can install a library that isn’t in the packages, if the packages don’t have what you need or have an outdated version or the wrong type of compilation.
|
||
|
||
**4.** If the library is small and doesn’t have its own complex build system, put the source files in the `contrib` folder.
|
||
|
||
**5.** Preference is always given to libraries that are already in use.
|
||
|
||
## General Recommendations {#general-recommendations-1}
|
||
|
||
**1.** Write as little code as possible.
|
||
|
||
**2.** Try the simplest solution.
|
||
|
||
**3.** Don’t write code until you know how it’s going to work and how the inner loop will function.
|
||
|
||
**4.** In the simplest cases, use `using` instead of classes or structs.
|
||
|
||
**5.** If possible, do not write copy constructors, assignment operators, destructors (other than a virtual one, if the class contains at least one virtual function), move constructors or move assignment operators. In other words, the compiler-generated functions must work correctly. You can use `default`.
|
||
|
||
**6.** Code simplification is encouraged. Reduce the size of your code where possible.
|
||
|
||
## Additional Recommendations {#additional-recommendations}
|
||
|
||
**1.** Explicitly specifying `std::` for types from `stddef.h`
|
||
|
||
is not recommended. In other words, we recommend writing `size_t` instead `std::size_t`, because it’s shorter.
|
||
|
||
It is acceptable to add `std::`.
|
||
|
||
**2.** Explicitly specifying `std::` for functions from the standard C library
|
||
|
||
is not recommended. In other words, write `memcpy` instead of `std::memcpy`.
|
||
|
||
The reason is that there are similar non-standard functions, such as `memmem`. We do use these functions on occasion. These functions do not exist in `namespace std`.
|
||
|
||
If you write `std::memcpy` instead of `memcpy` everywhere, then `memmem` without `std::` will look strange.
|
||
|
||
Nevertheless, you can still use `std::` if you prefer it.
|
||
|
||
**3.** Using functions from C when the same ones are available in the standard C++ library.
|
||
|
||
This is acceptable if it is more efficient.
|
||
|
||
For example, use `memcpy` instead of `std::copy` for copying large chunks of memory.
|
||
|
||
**4.** Multiline function arguments.
|
||
|
||
Any of the following wrapping styles are allowed:
|
||
|
||
``` cpp
|
||
function(
|
||
T1 x1,
|
||
T2 x2)
|
||
```
|
||
|
||
``` cpp
|
||
function(
|
||
size_t left, size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
``` cpp
|
||
function(size_t left, size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
``` cpp
|
||
function(size_t left, size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
``` cpp
|
||
function(
|
||
size_t left,
|
||
size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
[Original article](https://clickhouse.tech/docs/en/development/style/) <!--hide-->
|