ClickHouse/dbms/src/Server/Server.h
2017-08-10 06:13:15 +03:00

67 lines
1.4 KiB
C++

#pragma once
#include "IServer.h"
#include <common/logger_useful.h>
#include <daemon/BaseDaemon.h>
/** Server provides three interfaces:
* 1. HTTP - simple interface for any applications.
* 2. TCP - interface for native clickhouse-client and for server to server internal communications.
* More rich and efficient, but less compatible
* - data is transferred by columns;
* - data is transferred compressed;
* Allows to get more information in response.
* 3. Interserver HTTP - for replication.
*/
namespace DB
{
class Server : public BaseDaemon, public IServer
{
public:
Poco::Util::LayeredConfiguration & config() const override
{
return BaseDaemon::config();
}
Poco::Logger & logger() const override
{
return BaseDaemon::logger();
}
Context & context() const override
{
return *global_context;
}
bool isCancelled() const override
{
return BaseDaemon::isCancelled();
}
protected:
void initialize(Application & self) override
{
BaseDaemon::initialize(self);
logger().information("starting up");
}
void uninitialize() override
{
logger().information("shutting down");
BaseDaemon::uninitialize();
}
int main(const std::vector<std::string> & args) override;
std::string getDefaultCorePath() const override;
private:
std::unique_ptr<Context> global_context;
};
}