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59 lines
2.7 KiB
C++
59 lines
2.7 KiB
C++
#pragma once
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#include <Access/IAccessStorage.h>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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namespace DB
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{
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/// Implementation of IAccessStorage which keeps all data in memory.
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class MemoryAccessStorage : public IAccessStorage
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{
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public:
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static constexpr char STORAGE_TYPE[] = "memory";
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MemoryAccessStorage(const String & storage_name_ = STORAGE_TYPE);
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const char * getStorageType() const override { return STORAGE_TYPE; }
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/// Sets all entities at once.
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void setAll(const std::vector<AccessEntityPtr> & all_entities);
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void setAll(const std::vector<std::pair<UUID, AccessEntityPtr>> & all_entities);
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bool exists(const UUID & id) const override;
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bool hasSubscription(const UUID & id) const override;
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bool hasSubscription(AccessEntityType type) const override;
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private:
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std::optional<UUID> findImpl(AccessEntityType type, const String & name) const override;
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std::vector<UUID> findAllImpl(AccessEntityType type) const override;
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AccessEntityPtr readImpl(const UUID & id, bool throw_if_not_exists) const override;
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std::optional<UUID> insertImpl(const AccessEntityPtr & entity, bool replace_if_exists, bool throw_if_exists) override;
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bool removeImpl(const UUID & id, bool throw_if_not_exists) override;
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bool updateImpl(const UUID & id, const UpdateFunc & update_func, bool throw_if_not_exists) override;
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scope_guard subscribeForChangesImpl(const UUID & id, const OnChangedHandler & handler) const override;
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scope_guard subscribeForChangesImpl(AccessEntityType type, const OnChangedHandler & handler) const override;
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struct Entry
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{
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UUID id;
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AccessEntityPtr entity;
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mutable std::list<OnChangedHandler> handlers_by_id;
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};
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bool insertNoLock(const UUID & id, const AccessEntityPtr & entity, bool replace_if_exists, bool throw_if_exists, Notifications & notifications);
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bool removeNoLock(const UUID & id, bool throw_if_not_exists, Notifications & notifications);
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bool updateNoLock(const UUID & id, const UpdateFunc & update_func, bool throw_if_not_exists, Notifications & notifications);
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void setAllNoLock(const std::vector<std::pair<UUID, AccessEntityPtr>> & all_entities, Notifications & notifications);
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void prepareNotifications(const Entry & entry, bool remove, Notifications & notifications) const;
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mutable std::recursive_mutex mutex;
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std::unordered_map<UUID, Entry> entries_by_id; /// We want to search entries both by ID and by the pair of name and type.
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std::unordered_map<String, Entry *> entries_by_name_and_type[static_cast<size_t>(AccessEntityType::MAX)];
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mutable std::list<OnChangedHandler> handlers_by_type[static_cast<size_t>(AccessEntityType::MAX)];
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};
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}
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